Sobre COOK SERVE FOREVER Gameplay
One day consists of multiple shifts, and in between these shifts, you can choose one of three possible upgrades that will influence the difficulty of the dishes you’ll get to prepare for the rest of the day. The more difficult the chosen upgrade (for example, playing the rest of the day with three ingredients upgraded to the maximum difficulty), the more XP you earn for that location. Leveling up a location will also increase the difficulty of the QTE sequences needed to cook the dishes available at that location, which in turn will also gradually tighten the reaction times, making it harder for the player to successfully complete one day.
Furthermore, progression has been overhauled so that you earn a regular or holographic sticker based on how many Good and Perfect orders you earn, but even if you don’t earn any stickers, completing a level allows you to advance the story.
I am a long time fan of Cook Serve Delicious ever since the original which I thought was possibly the greatest innovation within the cooking game genre. I cannot find it within myself, no matter how hard I try to like Cook Serve Forever, to recommend this game.
As we finish up console certification we have a number of improvements we're bringing over, nothing major, just another round of polishing. Enjoy!
I'm going to compile all of the other suggestion topics into this thread. As this game is currently in Early Access, many features are missing and still being tweaked -- and that's where you come in!
If you want to play a cooking mama clone with almost no difficulty wearing the skin of the series that it has murdered this is your game.
“Utilizing a split gamepad or keyboard control layout, you can chop onions on the left side of the gamepad/keyboard while grilling with the right side. While you’re holding down a patty with A you can grate cheese with L2.
Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.
At the moment of writing this review, the game is in Early Access, but the content available is already fully playable and bug-free. As of October 2023, a prologue and two chapters have been released, totaling around 5 hours of gameplay, and another two chapters are planned to be added in the future. In comparison to the series, mastering cooking recipes is not the central focus anymore, and the gameplay is considerably simplified. Fulfilling orders is now done by correctly inputting QTE sequences and thus building up a combo score by pressing the arrow buttons as indicated on the screen, with some of the elements having extra modifiers to make the gameplay not so trivial.
The narrative bits that pop up between or even during levels are also a great motivator for the player to keep coming back to the game to explore more of its story. The game follows the journey of a young and passionate cook who decides to take a leap of faith in her life and move with her partner to another city to enter a major cooking competition and find a job at a restaurant run by a renowned chef, her role-model in the art of cooking. All characters and dialogues are also wonderfully voice-acted.
The goal was to maintain the more accessible relaxed vibes of the initial version while allowing players accustomed to COOK SERVE FOREVER Gameplay the fast pace of previous titles to challenge themselves. As such, you can now prepare two items at once.
A spiritual sequel to 2013 hit Cook, Serve, Delicious, players must cook their way through a bustling solarpunk city as they work their way from a food cart chef to the culinary queen.
The levels have also been overhauled so that there’s pelo more need to grind the same level over and over again to advance—simply complete a level to advance the game, and every single level advances the story!
You’ll have to alternate simple key presses with longer ones, simultaneously press a specific combination of keys, remember your last key pressed, and twist your brain for those annoying “NOT” modifiers that are randomly added to some of the keys in the ingredient sequence (such as “NOT arrow down”).